CARD TOURNAMENT

56 Tournament Rules & Regulations:

The entire tournament consists of three (3) preliminary rounds, one semi final round and Final round.

The numerical order of the teams is picked by a draw prior to the tournament.  The first half of the teams placed into Pool A and second half into Pool B.

If previous year Champion and runner-up teams (should be same 3 players) are registered, they will be put on the top of Pool A and Pool B respectively.

In the first round, the first team plays against second, third against forth and goes in that numerical order.

In the second round, the team with highest winning score margin in Pool A plays against the team with lowest losing score margin in Pool B. The next highest score winning team plays against the next lowest losing team and so on.  The same process of selection of teams carried out in the third round as well. In very rare situation the teams that played against in Round 1 may play against in Round 2 or Round 3; if that happens the team that lost will have to play against next higher winning team in the opposite Pool.

The top four teams with highest numbers of wins goes to semi-finals; if the numbers of wins are equal for more than 4 teams then the highest winning score average from all the rounds will be considered to select the top four teams.

The first team plays against the fourth, the second team plays against the third in the semi-final.  Winners of the semi-finals proceed to Finals.

If there are odd number of teams, the previous year champions gets the by in the first round, the highest winning score average team from the first round get the by for second round, highest winning score average team in the second round gets the by for third round.

If there are odd number of teams and previous year Champions and runner-up are not registered then the last team picked by lot will get the BY.

The By team marked as win (W) with score calculated from the average of their scores of all the rounds they played.

Each team consists of only three (3) players whose names must be registered with the tournament Organizing Committee before the prescribed deadline.  One of the players must be identified as the Captain of the team.  The same players are expected to represent that team through out this tournament.  In exceptional cases, as decided by the Organizing Committee, substitution of one (1) player may be permitted with the following stipulations:

The substituting player must pay the registration fee.

The substituting player must not be a member of another competing team registered in this tournament.

The player that left the team cannot return and substitute with any player or the substituted player.

This provision of substitution is available only once to each team for the entire tournament.

Player substitution is not a right or privilege to any team; it is available under exceptional circumstances acceptable to the organizing committee.

The team captain is responsible for bringing all the players of his/her team to the table at least 10 minutes prior to the commencement of their scheduled match.  A team that is late by 10 minutes may be forced to forfeit the match to the opposing team. The team that forfeited will be tabulated as Lost (L) with zero (0) score; the other team will be tabulated as Win (W) with a average score calculated from all rounds they’ve played.

Preliminary rounds have eighteen (18) deals, semi-finals and finals have twenty four (24) deals.

If the scores are equal after 18 deals in the preliminary rounds, 2 more deals will be played to break the tie. If the scores are equal even after those 2 deals, one more knock-out deal will be played to determine the winner. If the scores are equal after 24 deals in the semi-finals and finals, two (2) more deals will be played to break the tie. If the scores are equal even after those 2 deals, one (1) more knock-out deal will be played to determine the winner. Scores from the extra deals will not be counted for tabulation. ‘Who to start the deal first’ for the extra deals will be determined by a coin toss.

Scoring: 

                  Bid                              Bidder wins                            Bidder lost

                                    Bidder gets                             Opposing team gets

 

28 thru 39                    1 point                                     2 points

40 thru 47                    2 points                                   3 points

48 thru 55                    3 points                                   4 points

56                                4 points                                   5 points

In case of double add one point, and for re-double add 2 points.

For example; if the bidding team wins for 28 double, they get 2 points. If the bidding team wins 28 re-double, they get 3 points. If the bidding team lose 28 double, opposite team gets 3 points. The bidding team lose 28 re-double, the opposite team gets 4 points.

The bidding starts at 28 from the first player who gets the ‘opening’.  It is compulsory for the first bidder to bid.  A 'pass' by the first bidder means the bid is '28 no trumps'.  The others can elect to 'pass' or raise the bid only at their turn.  Dealing and the turn occur in an anticlockwise direction.

Bidding is permitted only at their turn.  Out of turn bidding and 'leading the play' can result in a penalty for the offending team by awarding one (1) point to the opposing team.

If a player leads a play 'out of turn’, the player to lead is not allowed to play a card of the same suit.

The bidding ends when a bid by a player gets 'passed' without being changed by all other 5 players.  At this time, the 'bidder' is allowed to self raise once to a higher bid of 40, 48 or 56 in the same suit.   Doubling and Re-doubling are allowed after the self-raise but no more bidding is allowed.

'Doubling and Re-doubling' are allowed only at their turn.  After 'Doubling' any player can change the bid at their turn.  After 'Re-doubling' no more changes to the bid is allowed. 

Bidding must be limited to mention of number and suit only.  No explanatory bidding is allowed.  Bidder is not allowed to mention the suit when calling 'Nos' but allowed to mention the suit with plus, plus 1 etc.

To bid a suit, the bidder must have at least one card of that suit.

'Who has to deal first' is determined by coin toss. The second deal is by the player sitting next on the right side of the first dealer.  The deals should follow anticlockwise direction.

If at any stage of the match, it is detected that the correct sequence for deals was not followed, the completed games would stand good.  Correct the sequence and continue the match.  If needed toss coin and determine the next dealer.

No review of biddings or 'closed tricks' will be permitted.

If any error occurs during dealing; such as, card get open or one player gets less number of cards etc., the deal is cancelled and the same dealer deals again.

Players of the team can switch seats any number of times but only during their turn of deal. The switching should be completed before the cards are dealt for the game. 

There is no external referee or umpire for any match.  The progress of the matches is to be monitored and recorded by the players themselves.

Cardinal rules:

If a player gets all 8 jacks or all cards of same suit, the deal is cancelled and re-dealt by the same dealer.   The player must disclose this; otherwise, the team is penalized.

Each player must follow through with same suit 'in play', if player holds cards in the same suit.

If any player violates the cardinal rules, their team is penalized by awarding the 'game' and five (5) additional points to the opposing team. Awarding the game in the following order: If the team that violated the rule has 'sealed' the bid, they have lost the game. If the other team has sealed the bid, then they have won that game.

No talking or gestures are allowed during the game. All are requested to maintain decorum and sportsmanship during the entire duration of tournament.

Organizing committee has the right to add or amend the existing rules if necessary.

In case of any dispute, the decision of the Match referee shall be final and binding. Match referee and their panel will be announced prior to the commencement of tournament.

Only a few specific issues are mentioned here, all the general rules are applied to the game of 56 (support) will be followed in this tournament.

28 Card Tournament Rules & Regulations:

The entire tournament consists of preliminary rounds, semi final round and Final round.

The numerical order of the teams is picked by a draw prior to the tournament.  The first half of the teams placed into Pool A and second half into Pool B.

In the first round, the first team plays against second, third against forth and goes in that numerical order.

In the second round, the team with highest winning score margin in Pool A plays against the team with lowest losing score margin in Pool B. The next highest score winning team plays against the next lowest losing team and so on.  The same process of selection of teams carried out in the third round as well as in any other subsequent rounds.  In very rare situation the teams that played against in Round 1 may play against in Round 2 or Round 3; if that happens the team that lost will have to play against next higher winning team in the opposite Pool.

The top four teams with highest numbers of wins goes to semi-finals; if the numbers of wins are equal for more than 4 teams then the highest winning score average from all the rounds will be considered to select the top four teams.

The first team plays against the fourth, the second team plays against the third in the semi-final.  Winners of the semi-finals proceed to Finals.

If there are odd number of teams, the last team picked by lot gets the By in the first round, the highest winning score average team from the first round get the By for second round, highest winning score average team in the second round gets the By for third round.

The By team marked as win (W) with score calculated from the average of their scores of all the rounds they played.

Each team consists of only two (2) players whose names must be registered with the tournament Organizing Committee before the prescribed deadline.  One of the players must be identified as the Captain of the team.  The same players are expected to represent that team through out this tournament.  In exceptional cases, as decided by the Organizing Committee, substitution of one (1) player may be permitted with the following stipulations:

The substituting player must pay the registration fee.

The substituting player must not be a member of another competing team registered in this tournament.

The player that left the team cannot return and substitute with any player or the substituted player.

This provision of substitution is available only once to each team for the entire tournament.

Player substitution is not a right or privilege to any team; it is available under exceptional circumstances acceptable to the organizing committee.

The team captain is responsible for bringing all the players of his/her team to the table at least 10 minutes prior to the commencement of their scheduled match.  A team that is late by 10 minutes may be forced to forfeit the match to the opposing team. The team that forfeited will be tabulated as Lost (L) with zero (0) score; the other team will be tabulated as Win (W) with a average score calculated from all rounds they’ve played.

Preliminary rounds have eighteen (18) deals, semi-finals and finals have twenty four (24) deals.

If the scores are equal after 18 deals in the preliminary rounds, 2 more deals will be played to break the tie. If the scores are equal even after those 2 deals, one more knock-out deal will be played to determine the winner. If the scores are equal after 24 deals in the semi-finals and finals, two (2) more deals will be played to break the tie. If the scores are equal even after those 2 deals, one (1) more knock-out deal will be played to determine the winner. Scores from the extra deals will not be counted for tabulation. ‘Who to start the deal first’ for the extra deals will be determined by a coin toss.

Scoring: 

                            Bid                              Bidder wins                            Bidder lost

                                    Bidder gets                             Opposing team gets

 

14 thru 19                    1 point                                     2 points

20 thru 24                    2 points                                   3 points

24 thru 27                    3 points                                   4 points

28                                4 points                                   5 points

 

 

The bidder starts at 14 and starts from the first player who gets the ‘opening’.  It is compulsory for the first bidder to bid and put the trump card face down on the table, visible to all players.  The opposite team member sitting beside the opening player, gets a change for a higher bid. A 'pass' by this opposite team player means the opposite teams second player gets a chance to raise the bid. If the opposite team raises the bid and puts their trump face down on the table, the opening players team mate gets a chance to raise the bid. If the opposite team does not raise the bid, the opening teams partner can raise the bid to the next higher level. i.e. if the opening player calls 15, and the opposite team does not raise the bid, the opening teams player can call 20 or higher to make his own trump. Dealing and the turn occur in an anticlockwise direction.

Bidding is permitted only at their turn.  Out of turn bidding and 'leading the play' can result in a penalty for the offending team by awarding one (1) point to the opposing team.

The play can be divided into two phases: before and after the bidder's face down trump card is exposed.

First phase:

The player to the dealer's right leads to the first trick; players must follow suit if possible, the highest card of the suit led wins the trick, and the winner of each trick leads to the next. During this first phase it is illegal for the bidder to lead a card of the trump suit, unless he or she has no cards of other suits. If you have no card of the suit led you have two options:

You may discard any card. This card cannot win the trick (unless the trump is exposed during the current trick and the card you played turns out to have been a trump).

Before playing a card, you may call for the bidder's face down trump to be exposed. In this case, the bidder must turn this trump card face up for all to see, and it is then added to the bidder's hand. Having called for the trump to be exposed, you must play a trump to this trick if you have one; if you have no trump you may discard any card. The play now enters the second phase.

During the first phase, the face down trump is not considered as belonging to the bidder's hand. If the bidder holds no card of the suit that was led, the bidder has essentially the same options as the other players: to discard any card without declaring trumps, or to expose the face down trump card and play a trump to the trick (not necessarily the one that was face down).

During the first phase, cards of the (concealed) trump suit have no special effect: each trick is won by the highest card of the suit led, even if it also contains cards of the suit that is subsequently revealed as trumps.

Second phase:

Beginning with the trick in which the trump card is exposed, each trick is won by the highest trump in it. Tricks that contain no trumps are won by the highest card of the suit led. Players must follow suit if possible: if unable to follow, they may play a trump or discard a card of another suit, as they like. As before, the winner of each trick leads to the next. The bidder is now free to lead any suit, including trumps.

The bidding ends when a bid by a player gets 'passed' without being changed by all other 3 players.  At this time, the 'bidder' is allowed to self raise once to a higher bid of 20 or above.

If the opposite team has no trumps, then the player has to deal again.

When all eight tricks have been played, each side counts the card points in the tricks it has won. The bidding team needs at least as many card points as the bid to win; otherwise they lose.

The cumulative scores of the two teams are recorded on a piece of paper. The number of game points scored depends on the bid, not on the exact number of points taken in tricks.

To make a trump, the bidder must have at least one card of that suit. If he only has one trump and he has put it face down as the trump, and if any of the 3 other players plays the trump, he cannot open the trump and play that card.

Who has to deal first' is determined by coin toss. The second deal is by the player sitting next on the right side of the first dealer.  The deals should follow anticlockwise direction.

If at any stage of the match, it is detected that the correct sequence for deals was not followed, the completed games would stand good.  Correct the sequence and continue the match.  If needed toss coin and determine the next dealer.

No tricks or codes are allowed. This includes body language, coughing or making sounds, unnecessary comments, etc. If any team is found to be in violation, they may be disqualified or the opposing team awarded 5 points for that game.

If any error occurs during dealing; such as, card get open or one player gets less number of cards etc., the deal is cancelled and the same dealer deals again.

Players of the team can switch seats any number of times but only during their turn of deal. The switching should be completed before the cards are dealt for the game. 

There is no external referee or umpire for any match.  The progress of the matches is to be monitored and recorded by the players themselves.

Cardinal rules:

If a player gets all 4 jacks or all cards of same suit, the deal is cancelled and re-dealt by the same dealer.   The player must disclose this; otherwise, the team is penalized.

Each player must follow through with same suit 'in play', if player holds cards in the same suit.

If any player violates the cardinal rules, their team is penalized by awarding the 'game' and five (5) additional points to the opposing team. Awarding the game in the following order: If the team that violated the rule has 'sealed' the bid, they have lost the game. If the other team has sealed the bid, then they have won that game.

No talking or gestures are allowed during the game. All are requested to maintain decorum and sportsmanship during the entire duration of tournament.

Organizing committee has the right to add or amend the existing rules if necessary.

In case of any dispute, the decision of the Match referee shall be final and binding. Match referee and their panel will be announced prior to the commencement of tournament.

Only a few specific issues are mentioned here, all the general rules are applied to the game of 28 (support) will be followed in this tournament.

Event Registration Form

Name
Contact number
E-mail
Details
copyright 2016 @ Hamilton Malayalee Samajam. All Rights Reserved
Powered by Tas